

#Kokono dreadnought destroyer blazblue free
> = cancel into the next attack, = link the next attack after preceding move's recovery jc = jump cancel hjc = high jump cancel dc = dash cancel (N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D) (move) = whatever's listed in the parentheses is optional If you have notations that are not listed here but are necessary, feel free to add them as you see fit. The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character. In this part, you can talk about anything you feel like beginner players should know.Īdd more asterisks to further indent your text as necessary. Kokonoe grabs the opponent, throws them into a machine, then summons a gigantic meteor to come falling into the ground. Lack of a good meterless defensive option.Very high mobility with a fast dash, and teleport.Great chip damage options if a Graviton is summoned near the opponent.While active the Graviton effect is strengthened, decreasing the consumption of the Graviton gauge and increasing its recovery. Overdrive, which temporarily boosts Kokonoe's abilities. You can summon a Graviton at any moment during. Graviton Gauge is gradually recovered till it reaches full. Graviton Gauge is paused from recovery, and the user is inable to summon a new one. Yellow means the Graviton was Activated (236D).You can summon the Graviton to a new location, Activate (236D) it, or Withdraw (214D) it. Blue means a Graviton is summoned on the field.Graviton Gauge bar changes color depending on the situation: The third icon including the bar represents your Graviton gauge. Once the move is no longer visible on the screen the icon will light back up, and you can use the move again. When the respective move is visible on the screen the icon for it will turn grey. You start the match with both icons lit up. You can only have one of each move out on the field at a time. The first two icons represent the Dengeki Banishing Ray (22A/B) and Ennetsu Flame Cage (214A/B/C) stocks. Only can have one Graviton can be on the field at a time per character. When a Graviton is summoned it'll gradually drain Kokonoe's Graviton Gauge until it's withdrawn from the field by either running out of Graviton Gauge, Activating (236D), Withdrawing (214D), or staying on the field for a specific duration. The most notable change it causes is to Kokonoe's Ennetsu Flame Cage (214A/B/C), which gains the ability to change it's trajectory. When one is summoned it also changes properties of some moves. Objects seem to be vacuumed in from a farther range than characters. The instant the Graviton appears it'll start vacuuming the opponent and objects towards it from a distance. Kokonoe's Drive summons a Graviton onto the field. She continues her research to defeat Yuki Terumi. While the two tolerate each other, in order to monitor Hakumen’s unexpected actions, she dispatches Tager. She led an operation to rescue Hakumen, who had fallen through dimensions. 2.6.1 Armament No.99 "Final Apocalypse" Ultimate ImpactĪ genius scientist part of the organization “Sector Seven” that opposes the Librarium, and is the creator of Tager.

2.5.5 Armament No.01 "Super Dreadnought Exterminator".

2.5.4 Armament No.00 "Dreadnought Destroyer".2.5.3 Armament No.8 "Hiten Greed Climb v1.00".2.5.1 Armament No.4β "Pyro: Flaming Belobog v2.73".2.4.4 Armament No.5 "Banishing Rays v3.10".2.4.3 Armament No.4α "Flame Cage v1.43" Activate.

